People don’t visit websites for the design – they want content. As explained in Web UI Patterns 2016 Vol. 1, design is just a means of presenting content in the most intuitive and useful manner. In ...
I can’t be the only UX designer waiting with bated breath for the scrolling ticker’s return. When I log onto the information superhighway to access a geocities site, and I see a news ticker floating ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Martin Heller is a contributing writer at InfoWorld. Formerly a web and Windows programming consultant, he developed databases, software, and websites from his office in Andover, Massachusetts, from ...
Edd Coates is founder of Game UI Database. Game UI designers use references to iterate on existing design patterns and provide players familiar, intuitive experiences. This allows us to onboard them ...
BFF is a simple design pattern that can help developers address UI-related challenges, such as problematic coupling, overfetching of data and inconsistent error ...
A large-scale academic study that analyzed more than 53,000 product pages on more than 11,000 online stores found widespread use of user interface "dark patterns"-- practices meant to mislead ...
As designers, we are user advocates first and foremost. We need to understand what users want versus need before they ever encounter our designs. Once they do encounter it, they must first feel safe ...
The framework is informed by Brand Vision Insights, the studio's publication with millions of clicks each year. Live ...
*The stuff that's named is scary enough, but the stuff that's nameless or has multiple names by different stakeholders is even worse. *Sounds pretty arcane, I know, but let me point out that (a) this ...